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Pre-Production - Environnement - Commander Keen

Pre-production environnement - Commander Keen
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While working for iLLOGIKA we were hired by Zenimax to produce the reboot of CommanderKeen they wanted to create a fuzzy looking environnement similar to Hanna Barbera artstyle, under the art-direction of Zenimax I produced all the environnement of the game. Here are some of the pre-production elements of the project.
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No AI was used to create this piece.
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Art pieces made in 2018
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Sadly the project was canceled due to poor reception
https://web.archive.org/web/20190928233418/https://commanderkeen.bethesda.net/en-us/home

Pre-production Visual research

Pre-production Visual research

Pre-production Visual research

Pre-production Visual research

Ingame screens

Ingame screens

Launch Trailer with environnements Inspired by the ingame assets I produced.